Details Feats Heritages. View all adjustments. View all adventuring gear. View all types of alchemical items. View all artifacts.
Assistive Items Mobility Devices. View all cursed items. View all types of customizations. View all grimoires. View all held items. View all intelligent items. View all materials. View all other. View all relics. View all siege weapons. View all snares.
View all spellhearts. View all staves. View all structures. View all tattoos. View all vehicles. Wands Magic Wands Specialty Wands. Settings Themes. Expand Sidebar on hover. On Off. Sidebar can be shrunk. Reduce page width. Table Data More Data. Lavender Lavender Lavender Light theme with purplish hues and a simpler font. Archives of Nethys. Here you can find all the rules, character options, and monsters needed to play Pathfinder Second Edition.
The Archives houses all of the rules from the Core Rulebook as well as every sourcebook that Paizo publishes. By going to the Source tab on the sidebar, you can select a sourcebook and view all the character options that come from that book. If you're just getting started with Pathfinder, you should check out Chapter 1 and Chapter 9 of the Core Rulebook for full information on how to play, but we've tried to give a quick summary on character creation and play below.
How to Play Pathfinder is a fantasy tabletop roleplaying game RPG where you and a group of friends gather to tell a tale of brave heroes and cunning villains in a world filled with terrifying monsters and amazing treasures.
If the sum of your d20 roll and modifier is greater than or equal to the DC, you succeeded at the task; if the sum is less than the DC you failed the task. If you beat the DC by 10 or more, or failed by 10 or more, you either critically succeed or critically fail. This method of determining success or failure is used for most tasks in Pathfinder, whether that be rolling a skill check to climb or hide, making an attack roll against a dragon, or rolling a saving throw against a poison.
Sometimes you will have to roll other dice besides a d20; in all cases the number indicates the number of sides on the die a four-sided die is a d4, a six-sided die is a d6, etc.
If a number appears before the "d", roll that many dice and add them together e. Your modifier for a task is usually made up of your relevant proficiency bonus and ability bonus , though it may also include various other bonuses and penalties. Other bonuses or penalties come in three types: circumstance, status, and item you can also have untyped penalties, but not untyped bonuses.
If you have more than one bonus of the same type, you use only the highest bonus. Likewise, you use only the worst penalty of each type. There are five ranks of proficiency: untrained , trained , expert , master , and legendary.
If you are trained, expert, master, or legendary, your proficiency bonus equals your level plus 2, 4, 6, or 8, respectively. Each creature has six ability scores that represent their raw potential and basic attributes, with higher scores representing more potential. The Agents of Edgewatch Adventure Path continues!
Armed with the identity of a powerful Norgorber cultist belonging to the so-called Twilight Four, the agents infiltrate a soiree of alchemists and poisoners in order to apprehend the sinister Infector in his underground hideout.
But before they can get their high-ranking criminal back to headquarters, foul weather and bureaucratic obstructions force them to hole up in the abandoned Hunting Lodge Seven, where they must barricade themselves against mysterious assailants and assassins intent on getting at their prisoner. Can the heroes stave off the assault long enough to see the Infector put behind bars?
And what occult mysteries will they uncover when they pursue their next lead, a foray into the haunted old amusement park called Harrowland?
Having been betrayed by their confidants and stripped of their badges, the Edgewatch agents must perform a daring prison break to spring the wrongly incarcerated primarch. Resource icon. Cleon Updated: Dec 6, MrBlackened Nov 18, Most resources. Filters Show only: Loading…. Level Up character sheet 8. Creature Catalog Resource icon T. Level Up Official Character Sheet v2 Kingmaker 5E Conversion notes 1. Seas of Zeitgeist 5e 0. Tormyr Sep 28, EN Publishing.
Details Rumors have reached the adventurers about the recent discovery of the legendary Throne of the Gods. ZA8: Rampage. Details The legendary Tarrasque is on the rampage in Zanzia. ZA7: Temple of the Ice Gods. Details Strange lights and sounds have been heard in the skies over the Barbarian Lands north of Zanzia. ZC2: Barrowmar: City of Adventure. Details Welcome to Barrowmar, the capital city of the the land of Zanzia.
BQ1: The Patchwork Man. Details Can you unravel the riddles and find the truth of The Patchwork men, and their dark secret, before the world succumbs to evil? ZA6: Journey to the Astral Plane. Details The crown of the queen of Zanzia has been stolen! ZC1: The World of Zanzia. ZA5: Flayers of the Mind. Details The adventurers find themselves outside of a set of caves in the Dragon Teeth Mountains.
ZA4: Treasure Vaults of Tiamat. Details A mysterious castle has appeared on a mountain near the capital city of Zanzia. ZA3: Garden Of Evil. Details The Great Druid of Zanzia has summoned adventurers to the standing stones near the city of Barrowmar. ZA2: Tomb of Kings. Details For centuries Zanzia has been ruled by one king. Details Are you hero enough to defeat the evil of the priests of chaos? Mistress of the Ghost City.
Details This is the Kroten Campaign Guide for the L5 module, providing information on the town of Kroten and the surrounding area. L5B: The Kroten Adventures. Details This is the Kroten Adventures manual for the L5 module, providing five adventures in an around the town of Kroten on the Lendore Isles.
Details This is the Kroten Campaign Companion for the L5 module, providing new rules, weapons, armour, gods, clerical abilities, magic items, spells and monsters. L5 Map Pack. Details This is the Kroten Map Pack for the L5 module, containing the maps required for use with the L5 series of books. Shipwreck at Har's Point. Details A few weeks ago a ship was wrecked off the hamlet of Har's Point. The Beast of Geshtein.
Details A small farming community is plagued by thievery and the mayor is powerless to stop them! Lair Of The Demodand. Details Can your group of trusty adventurers save a small village from a monstrous evil? The Village With No Name. Details Along the road in a distant location is a village with no name but with citizens under siege by a gang of evil rogues, adventurers and rubes. The Monastery of the Order of the Crimson Monks.
The Howling Hills. Details Far to the North, in the upper reaches of the land of dread Iuz, lies one of the possible resting places of the ancient evil sorcerer, Acererak.
Ruins of the White Watch. Details Centuries ago the White Watch defended the land. The Banked Swamp. Details A thick mist, a splash heard in the distance, the lure of treasures untold Red Tam's Bones. Details Can you find the bones of Red Tam, the notorious Bard? HM5: Isensan's Secret. The Mad Demigod's Castle. Details The dungeon level presented here can be used as a standalone introductory level in any campaign world but was specifically designed to be compatible with the fan made Castle of the Mad Archmage material produced by Joseph Bloch.
HM4: Pop goes the Meazel. Details A thief is loose in the town of Rashtan, can you stop them? The Forgotten City of Al-Arin. Details An ancient evil is stirring.
The Corrupt Crypt of Ilmater. Details An adventure for parties of level HS1: The Village of Rashtan. Details The sleepy hamlet of Rashtan has experienced a boom, and has transformed into a bustling village overnight. Details The ancient halls of the long lost wizardpriest of chaos Belzir have been rediscovered. L4: Devilspawn. Details The hamlet of Rashtan is missing it's Hedge Mage. Stormcrows Gather. Trident Rock. Details Can you unravel the mysteries of the island of Trident Rock?
Beneath Black Towen. The Battle For Gib Rus. Details The forces of darkness threaten the natural splendour of Gib Rus.
Beneath The Darkshroud Peaks. Details Once again evil threatens the town of Melford and only you can help! Where The Fallen Jarls Sleep. Details A malevolence darkens the northern reaches of The Land of Song. Shrine Of The Oracle. Fight not only the criminals on the street, but the criminals in your own ranks. Combat corruption in the government of the city as well as organizations of nefarious influence. All the abuses of authority that should be held accountable in the real world?
Fight that in Golarion too. It would be a great opportunity to highlight the fact that protecting and serving a community is different, harder, and better than just beating down perceived threats.
But the disclaimer reads like "we shouldn't have even tried," which is pretty lame. I don't think it's so much "baseless leftist propaganda" as the reviewer trying to cover all his "political correctness" bases. Just as Paizo is trying to cover theirs. I think this AP based on "playing the police" isn't bad juju as such. It's not helpful, in that the AP seems like it's too focused on the railroad to give the players meaningful decision-making powers, but that's the nature of APs.
Any decent DM running such an adventure is going to be flying by the seat of his pants as he lets the PCs' actions dictate what happens next. That's one of the tricky bits with city adventures, the DM has to adapt and focus events to correspond to the wacky ideas that his players come up with, that haven't been covered by the available material.
I really enjoy running city adventures, but as DM I have to play fast and loose with my prepared material, and often the synergy with whatever plans the PCs come up with is pure gold compared to the events I've planned in advance.
The same holds true with any AP or published scenario, especially one based on investigations, clues and intrigue. MaskedGuy Explorer. Stone Dog said:. Teraptus Explorer. Stacie GmrGrl said:. GreyLord Hero. I think Paizo got stuck between a rock and a hard place. I don't know their schedules or printing calendar, but if it is like some other places, planning starts over a year or two in ADVANCE of the actual publishing date.
The work on this was done six months ago, it's already been written. It's could be a year and half completed of work already at this point. Changing things at the last minute can be incredibly expensive and difficult.
The fact that they included extra notes at the beginning already shows that they took some effort to try to change things that includes printing plates or presses, etc. This is not something most publishers can change on a dime.
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