From publisher blurb: Weave exciting tales of heroism filled with magic and monsters. Finally, there is the Dungeon Master's Guide. The DMG is the book for all the other stuff. Rules, guidelines and DM specific advice that the players don't need to see. It has world and campaign building advice and bunch of extra rules and advice that you don't really need. It consists of details as well as stat blocks for beasts, suggestions for constructing battle experiences, as well as magic items.
DnD 5e Monsters Manual. Dungeon Master DM : After passing through the craggy peaks, the road takes a sudden turn to the east and Castle Ravenloft towers before you. Crumbling towers of stone keep a silent watch over the approach. They look like abandoned guardhouses. Beyond these, a wide chasm gapes, disappearing into the deep fog below.
Let me try and help you navigate this brave new multiverse for you! What do I need to get started? Simple and better healing rules — no more recovering full hit points after a 60 minute siesta. In everything about a design for story—and the Dungeon Master's Guide has every one of the apparatuses you have to tissue it out easily.
In Dungeons and Dragons , you and your companions coauthor your very own legend. Guided by a Dungeon Master, you make characters and assume their jobs in a story, moving bones and exploring maps as you unfurl a story as boundless as your creative mind.
Dungeons and Dragons is the world's most noteworthy pretending game. Author James L. Home Ebooks Documentation.
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