Swat 4 and stetchkov syndicate iso download






















Without this twist, Smash and Grab would be just another copycat game mode, but the specific rules actually make it one of the more interesting, and the best at encouraging non-lethal takedowns. Incidentally, there's also now a lobby for the quick mission maker, so you and your friends can set up the parameters and launch a map-on-the fly rather than saving it in advance - which is just the sort of change that makes you wonder how it could ever have been otherwise.

Of course, improvements and tweaks aside, the real meat here is the clutch of new missions - seven of them in total. In accordance with the amusing subtitles, the missions are themed around the idea that some dirty Russkies are flooding the streets with cheap, high-quality weapons and armour.

It's pitched as a proper storyline, but in reality it's just a thin excuse to make a bunch of normal SWAT missions a bit tougher - because of course, all the bad guys have been supplied by the Stetchkovs. So, in mission three, you get a bunch of crazy bible-bashers raiding a death metal gig -with assault rifles.

In mission four, you get a cadre of disgruntled farmers trying to blow up the agriculture ministry - with briefcase bombs and Tec 9s. It's all very silly, and handled in the usual tongue-in-cheek fashion of the main game. The quality of the missions varies wildly, but overall I'd have to say they're a bit disappointing.

Aside from a couple of the later maps they're all quite unremarkable in both concept and layout, and we wouldn't be surprised to find out some of them were rejigged cast-offs from the original game. The first mission, for example, acts as a kind of refresher course on basic sweep-and-clear tactics, and is almost insultingly simple.

The second and third missions are also very straightforward - conceptually limp, they rely merely on odd-shaped rooms and multiple entry points to provide intrigue. Only when you reach the fourth map -an office building with its guts ripped open by an explosion - do you find a bold visual concept to complement the roomclearing action.

Needless to say, once the early remedial section is out of the way, the missions also become extremely punishing. The original game was tough, but with the extra enemy fire-power, and an increased unwillingness to go down without a fight, the difficulty is ramped very high indeed - enough to ensure you'll have to play some of the levels dozens of times before you succeed.

Which is convenient when you've only got seven new missions to go around. Elsewhere, some broader problems remain, though as these are hangovers from the original game it's perhaps a little unfair to expect them to have been remedied in an add-on pack. One is, of course, the lack of proper object physics. User icon An illustration of a person's head and chest. Sign up Log in. Web icon An illustration of a computer application window Wayback Machine Texts icon An illustration of an open book.

Books Video icon An illustration of two cells of a film strip. Video Audio icon An illustration of an audio speaker. It was originally released in It was published by Vivendi Universal Games. It was produced by Joe Faulstick and Sara Verrilli. It was scored by Eric Brosius. Vivendi Universal Games published Perseus Mandate is an action-shooter game developed by TimeGate Studios.

It came out on This release was created for you, eager to use Swat 4 - The Stetchkov Syndicate full and with without limitations. Our intentions are not to harm Swat software company but to give the possibility to those who can not pay for any piece of software out there.

This should be your intention too, as a user, to fully evaluate Swat 4 - The Stetchkov Syndicate without restrictions and then decide.

If you are keeping the software and want to use it longer than its trial time, we strongly encourage you purchasing the license key from Swat official website.

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